Fluidity of time

In know time is supposed to do weird stuff in Warp Space but it’s not supposed to happen in real life.. But it’s been almost 2 years since I last posted anything, by the emperor’s golden beard that’s a long time. However I have been busy on this glorious hobby of ours and have painted nearly all of the backlog of models that have been outstanding for so long – I’ve even bought some more..

I’ve spent the lsat few weeks however updating and rearranging my armies to comply with the new codex, I also at the time created little data cards for all my units e.g.

IGsheet

 

These are great for quick reference of what special rules units have, their stats and keeping record of hits and damage and speeds up the game as everything to hand – useful if like me you are not a walking encyclopedia of all things 40k.

As anybody who has seen my ramblings before I have attempted and failed to create scenery for my games. After testing out various bits and pieces and playing games with ‘The chip of the old block’ and various friends, I have revised my plans. Due to the length of time it takes to place scenery on the table prior to gaming I decided to create a modular system which can be used with the GW Terrain boards but would have a city theme. I’m going to create 1 foot squares with fixed road systems and part of buildings in the corners .The grand idea is that when placed in any pattern the bits of the buildings should line up to form bigger buildings, hopefully. These will be permanent fixtures but will be able to take more stories as required, otherwise can be left as ruins.

cityboards2As this diagram shows it should work in any layout. The boards will be placed in a frame which I’ve already built and so I can mix and match the GW boards and the ones I make.

I will also do hi-rise roadways, walkways and ramps so we can have a more varied Necromunda type fight.

I’ll let you know how it goes..